]CHANGELOG
Changes:
I completely rewrote everything from scratch. This will be the
last version of this now "legacy" engine. The official version
of the invasion engine code is now my closed source engine.
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Running both an OSS and a non-OSS version was exhausting,
particularly when the OSS version barely got any traction.
Changes:
-
Changed name of game to ArcaneIncursion. As this game is
about what happens of Groks girlfriend AI (Ani) became
sentient then in an ultra conservative move moved an entire
tower back in time to "better times" then was attacked by a
luddite medieval peasant named Lud.
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This game is now only developed by your truly. Not sure how
much work i'll do on this. (Got my own projects) but i'll do
what I can! -Untrustedlife
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Also, new philosophy, we keep good code even if we don't use
it as this is meant to be a sample game, people are meant to
take this engine and make new games.
Bug Fixes:
- Massive perf improvments.
GAME FEATURES:
- Added new Ball enemy. It takes 3 hits to kill.
- Added Animation
- Added mouselook.
- Added some more "level design"
- Noods are now immune to explosions.
Changes:
-
Deaths screen is now more akin to dark souls death screen.
- Removed all lore references to RLDR etc
- Changed game name to Anachronistic Towerclimb
Bug Fixes:
- Minimap now sizes based on map size.
GAME FEATURES:
-
Renamed html file to prevent caching when playing other
games made with this same engine.
- Also quivers now grant +5 instead of +3 arrows.
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Reduced collision radius from 0.35 -> 2 so you get stuck on
doors less.
- Player now has 6-12 health at start always.
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UI now uses green instead of yellow as the "main" color.
- New map! The Gallery!
- New map! The Long Hallways!
Changes:
- Fixed a bunch of rendering bugs.
- Reduced version number to 1.1
GAME FEATURES:
- Can now load sprites as actual image files :D.
INITIAL RELEASE:
- Copied Realmchild Invasion Source Code
GAME FEATURES:
-
Added backrooms wallpaper and ability to load walls from
textures:D
CHANGELOG READY
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